Author: Julian Dibbell
Edition:
Publisher: Basic Books
Binding: Paperback
ISBN: 0465015360
Price:
You Save: 56%
Play Money: Or, How I Quit My Day Job and Made Millions Trading Virtual Loot
Play Money explores the remarkable new phenomenon of MMORPGs, or Massively MultiPlayer Online Role-Playing Games, in which hundreds of thousands of players operate fantasy characters in virtual environments.Play Money review. With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of virtual loot farmers”: people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the futureRead full reviews of Educational Insights Play Money Deluxe Set - EDUCATIONAL INSIGHTS.
With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of virtual loot farmers”: people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.
Read Play Money Set reviews by
A great addition to any play cafe or store, our realistic cash register and play-money set is perfect for young entrepreneurs. The cash and coins are slightly larger than real money, making them easy to handle while helping kids practice counting and coin recognition. 11.5" wide x 10" deep x 6.5" high Features an on/off button, solar-powered calculator and a real beeping sound (battery included). Comes with 80 actual-size paper bills and 140 plastic coins. Keypad is designed for small hands. Ages 3 and up. WARNING: CHOKING HAZARD - Click for details.
Play MoneyThe most realistic play money available! SMALL PARTS [1]. Not for < 3 yrs. Grades K+/Ages 5+EI-3059 Coins & Bills Deluxe SetIncludes 100 pennies, 100 nickels, 100 dimes, 100 quarters, 50 half dollars, 100 bills, 50 bills, 50 bills, 50 bills, 25 bills, and 25 0 bills in a deluxe storage tray.
Manufacturer part number: kk108the play money set is fun and educational for kids. comes with bills, change, credit cards and a play calculator. comes packaged on a blister card with hanging hole. not recommended for children under 3. Model: KOE-KK108
For ages 3 and over.**Important: Contains Small Parts Dimensions: 17.75 x 10.25 x 1.25Composition: 40% paper; 40% plastic; 20% solid wooAll Melissa & Doug products are carefully crafted using non-toxic coatings and meet or exceed all US toy testing standards. If any issues call their customer service: (800) 284-3948.Made in China.
"Includes 100 play money bills, 50 each of , , and play money bills, and 25 each of and 0 play money bills."
Play Money Reviews
With city-sized populations, these games generate their own cultures, governments, and social systems and, inevitably, their own economies, which spill over into the real world. The desire for virtual goods-magic swords, enchanted breastplates, and special, hard-to-get elixirs-has spawned a cottage industry of virtual loot farmers”: people who play the games just to obtain fantasy goods that they can sell in the real world. The best loot farmers can make between six figures a year and six figures a month. Play Money is an extended walk on the weird side: a vivid snapshot of a subculture whose denizens were once the stuff of mere sociological spectacle but now-with computer gaming poised to eclipse all otherentertainments in dollar volume, and with the lines between play and work, virtual and real increasingly blurred-look more and more like the future.
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