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Friday, 11 June 2010
Game Theory
Author: Drew Fudenberg Edition: Publisher: The MIT Press Binding: Hardcover ISBN: 0262061414 Price: You Save: 56%
Game Theory
This advanced text introduces the principles of noncooperative game theory - including strategic form games, Nash equilibria, subgame perfection, repeated games, and games of incomplete information - in a direct and uncomplicated style that will acquaint students with the broad spectrum of the field while highlighting and explaining what they need to know at any given point.Game Theory review. The analytic material is accompanied by many applications, examples, and exercises.The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problemsRead full reviews of Game Theory: A Nontechnical Introduction.
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Book Description An excellent introduction to various aspects of game theory relevant for many applications in computer science. Lectures range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This is a valuable guide to current research for both students and researchers alike.About the AuthorKrzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum voor Wiskunde en Informatica (CWI) in Amsterdam. Erich Gr+ädel is Professor for Mathematical Foundations of Computer Science at RWTH Aachen University i
Fascinating, accessible introduction to enormously important intellectual system with numerous applications to social, economic, political problems. Newly revised edition offers overview of game theory, then lucid coverage of the two-person zero-sum game with equilibrium points; the general, two-person zero-sum game; utility theory; other topics. Problems at start of each chapter.
This book investigates models in cooperative game theory in which the players have the possibility to cooperate partially. In a crisp game the agents are either fully involved or not involved at all in cooperation with some other agents, while in a fuzzy game players are allowed to cooperate with infinite many different participation levels, varying from non-cooperation to full cooperation. A multi-choice game describes the intermediate case in which each player may have a fixed number of activity levels. Different set and one-point solution concepts for these games are presented. The properti
The analytic material is accompanied by many applications, examples, and exercises.The theory of noncooperative games studies the behavior of agents in any situation where each agent's optimal choice may depend on a forecast of the opponents' choices. "Noncooperative" refers to choices that are based on the participant's perceived selfinterest. Although game theory has been applied to many fields, Fudenberg and Tirole focus on the kinds of game theory that have been most useful in the study of economic problems. They also include some applications to political science. The fourteen chapters are grouped in parts that cover static games of complete information, dynamic games of complete information, static games of incomplete information, dynamic games of incomplete information, and advanced topics.Drew Fudenberg and Jean Tirole are Professors of Economics at MIT.
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